CATALOG - A.C.: AFTER COLLAPSE®

A.C.: AFTER COLLAPSE registered trademark circle logo and title

This section contains game manuals and GameLit related to the  A.C.: AFTER COLLAPSE® role-playing game.

A.C.: AFTER COLLAPSE BASIC RULES front cover

A.C.: AFTER COLLAPSE BASIC RULES

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

ISBN: 978-1-935964-26-1

eISBN:  978-1-935964-27-8

LCCN: 2019900063

A.C.: AFTER  COLLAPSE® (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.


Modern  society had reached the point where most people wanted for little.   Their wishes could be made real with the push of a button.  Many  diseases had been conquered.  However, humanity’s reliance on technology  set the stage for its eventual descent into chaos.


A.C. presents  a detailed post-Collapse environment filled with opportunities for  adventure and discovery.  Characters, known as “Survivors,” cautiously  comb through the dangerous ruins of once-great metropolises.  Salvagers  compete with profit-hungry scavengers to find valuable loot.   Intelligent machines may match wits with Survivors or help them to  reach their goals.


A.C.: AFTER  COLLAPSE® uses a d20-based architecture.  Features include:

  • a classless character generation system;
  • a  Character Point (CP) system that rewards players when they complete  scenario and campaign goals, allowing them to improve attributes and  acquire new skills;
  • detailed rules for applying the effects of combat, radiation, and poison;
  • a turn-based combat and action system; and
  • guidelines for referees to develop their own scenarios and campaigns.


This volume is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.
 

Recommended for ages 14+.

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A.C.: AFTER COLLAPSE BASIC EQUIPMENT front cover

A.C.: AFTER COLLAPSE BASIC EQUIPMENT

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-28-5 

eISBN:   978-1-935964-29-2 

LCCN: 2019900064 

A.C.: AFTER COLLAPSE® (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


No matter where you live or what you do, you’ll want certain supplies to help you get by. Whether  it’s a backpack to carry your adventuring gear and the loot you find,  items to fix your weapons and equipment, or tools to rebuild a  community, the quality of your kit contributes to the success of your  endeavors. 


A.C. uses a d20-based architecture. Features include: 

  • a system of Material Attributes (MATs) that simulate the physical properties of substances used to make tools or equipment; 
  • Materiel Resistance (MAR) factors that define how much corrosion and radiation items can resist; 
  • detailed rules for applying the effects of combat, radiation, and poison; 
  • a system of Structure Point (SPs) and Armor Points (APs) that simulate the durability of equipment and tools; and 
  • craft-oriented Basic Skills that allow Survivors and NPCs to build gear designed to their own specifications.


This sourcebook is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  


Recommended for ages 14+. 

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A.C.: AFTER COLLAPSE FOOD AND DRUGS front cover

A.C.: AFTER COLLAPSE FOOD AND DRUGS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

ISBN: 978-1-935964-30-8 

eISBN:   978-1-935964-31-5 

LCCN: 2019900065

A.C.: AFTER COLLAPSE®  (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.
 

A.C. presents  a detailed post-Collapse environment filled with opportunities for  adventure and discovery.  Characters, known as “Survivors,” cautiously  comb through the dangerous ruins of once-great metropolises.
 

Everyone  needs to eat.  They also sometimes become ill or are injured. Whether  food and beverages are prepared by people locally or fabricated items  from before the Collapse, the calories gained by consuming them allow  people to function for another day.  Medicine, whether natural or  technological, can make them more likely to recover from whatever ails  them.
 

Salvagers and scavengers pride themselves on their ability to find food and  medical supplies wherever they are.  It doesn’t matter if what they  locate, take, or purchase is basic or high-tech. Whatever it is aids  them in living another day to achieve their goals.
 

A.C.: AFTER COLLAPSE® uses a d20-based architecture.  Features include:
     • craft-oriented Basic Skills that allow Survivors and NPCs to make 

         food and drugs to their own specifications;
     • calorie values for a variety of manmade and fabricated foodstuffs;
     • Drug Strength (DRG) values and described effects that reflect what 

         manmade or fabricated medications do for patients who take them;
     • a system of Material Attributes (MATs) simulates the physical 

         properties of containers used to store food and drugs;
     • Materiel Resistance factors (MARs) that define how much corrosion 

         or radiation containers resist in harsh environments; and
     • a system of Structure Points (SPs) and Armor Points (APs) that 

         simulate the durability of food and drug containers when things go 

         wrong.
 

This sourcebook is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  


Recommended for ages 14+.

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A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS front cover

A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-32-2
eISBN:   978-1-935964-33-9 

LCCN: 2019900066 

A.C: AFTER COLLAPSE® (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities  for adventure and discovery.  Characters, known as “Survivors,”  cautiously comb through the dangerous ruins of once-great metropolises.  


One  question that explorers may want to answer is whether technology is all  bad.  Tales abound of rogue Artificial Intelligences (AIs) that thirst for mankind’s destruction in retaliation for past wrongs.  Is any tech safe to use, or is Big Brother always watching, waiting for a chance to  strike?


 A.C. uses a d20-based architecture.  Features include:

  • electronics-oriented  Basic Skills that allow Survivors and NPCs to design and maintain  gadgets, devices, and computers, including the development of software  applications that can be useful resources or deadly opponents;
  • a System Reason (REA-s) attribute that defines how “smart” the hardware in electronics can be;
  • a Program Reason (REA-p) attribute that defines how interactive or sentient a software application can be;
  • a system of Structure Points (SPs) and Armor Points (APs) that simulate the durability of electronics;
  • a  system of Material Attributes (MATs) that simulates the physical  properties of high-tech materials used to make electronic hardware; and
  • Materiel  Resistance (MAR) factors that define how much corrosion or radiation a  gadget, device, or Computer can resist in combat.

 

This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  
 

Recommended for ages 14+.

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A.C.: AFTER COLLAPSE LOW-TECH WEAPONS front cover

A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-34-6
eISBN:   978-1-935964-35-3 

LCCN: 2019900067

A.C: AFTER COLLAPSE® (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Whether a Survivor wants to defend himself from others or take what someone else has, weapons are useful tools to have. Not everyone has access to firearms or explosives, so they use what’s available. Low-tech weapons have their place. They  can be used to inflict smaller amounts of damage to opponents, allowing  them to be disabled or driven away instead of killed. Additionally, many types of low-tech weapons don’t need to be reloaded. The materials for those that do can often just be picked up off the ground. 


A.C. uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of well-made implements; 
  • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the potential effectiveness of weapons and armor; 
  • allocation of lethal and/or nonlethal damage based on skill level; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage.


This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  
 

Recommended for ages 14+.

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A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT front cover

A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT

 created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

ISBN: 978-1-935964-36-0
eISBN:   978-1-935964-37-7 

LCCN: 2019900068

 A.C: AFTER COLLAPSE®  (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Some  of the tools that can help a salvagers, scavenger, soldiers, or  ordinary people overcome the challenges they face come in the form of  Personal Protection Equipment (PPE). Whether  as body armor for combat situations, firefighting outfits, or filter  masks for toxic environments, the right PPE can allow people to live  through situations that might otherwise be seriously hazardous to their  health.


A.C. uses a d20-based architecture. Features include:

  • craft-oriented Basic Skills that allow Survivors and NPCs to make armor and accessories to their own specifications;
  • a system of Armor Point Modifiers that increase the defensive properties of armor by type;
  • a system of Material Attributes (MATs) that simulate the physical properties of various types of PPE;
  • Materiel  Resistance (MAR) factors that define how much corrosion or radiation  armor and accessories can resist under less than ideal conditions; 
  • differentiation  between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks  to simulate the effectiveness of armor and weapons; and 
  • the  use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the  toughness of Survivors and NPCs and their ability to resist lethal and  nonlethal damage. 


This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.   
 

Recommended for ages 14+.

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A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I front cover

A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-38-4

eISBN:   978-1-935964-39-1
LCCN: 2019900069

A.C: AFTER COLLAPSE® (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Savvy explorers know that finding loot is only half the challenge. The other half is keeping it. Whether  it’s to protect an enclave, hold on to what you’ve found or built, or  taking things from someone else, the intimidation factor of small arms  makes them some of the most desired weapons for the job.
 

 A.C: AFTER COLLAPSE® uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of precision-made firearms; 
  • a system of Material Attributes (MATs) that simulates the physical properties of firearms, ammunition, and accessories; 
  • Materiel  Resistance (MAR) factors that define how much corrosion and radiation  guns, ammo, and accessories can resist under combat conditions; 
  • differentiation  between High Velocity (HV) and Low Velocity (LV) attack types to  simulate the potential effectiveness of metal cartridge ammunition; and 
  • the  use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the  toughness of Survivors and NPCs and their ability to resist lethal and  nonlethal damage. 


This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.    
 

Recommended for ages 14+.

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image52

Haven's Legacy

by Justin Oldham

ISBN: 978-1-935964-40-7
eISBN:   978-1-935964-41-4 

LCCN: 2019900070

 An  A.C: AFTER COLLAPSE® adventure.  


Sixteen-year-old  Lex is a strong-willed orphan who cherishes fading memories of his  parents.  On the verge of adulthood, he is torn between his desire to  help those less fortunate and a growing need to figure out who he really  is.


When  the post-Collapse community he lives in is attacked by marauders intent  on looting the place, he must make a difficult decision: fight for  what’s right or strike out on his own to find a mythical sanctuary that  might not exist.


Alone  and on the run, he is nagged by the ghost of a dead pilot and tormented  by the secrets locked away in his most prized possession.  As he begins  to make sense of what he finds, Lex discovers more about himself and  his family than he bargained for.  Can he survive the challenges that  lie between him and the answers he’s looking for?


Recommended for ages 14+.

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Search for Haven cover

Search for Haven

by Justin Oldham

ISBN: 978-1-935964-50-6
eISBN:  978-1-935964-51-3 

LCCN: 2019915002

 An  A.C: AFTER COLLAPSE® adventure.


As she celebrates her 16th birthday in the post-Collapse world, Dar is  ready to take her exams and prepare to enter a nearby school.  What  should be a special day takes an unexpected turn into the surreal when  her family’s farm is attacked by marauders bent on taking their land.


As  the dust settles, she must decide what path she will take -- face the  attackers in an effort to keep what her family has worked so hard to  build or try to find sanctuary and live to fight another day.


Alone,  but not friendless, Dar heads to the school.  Along the way, she learns  some of her family’s history and its surprising connection to the myth  of Haven.  Can she survive long enough to reach her destination and  begin to make her future?


Recommended for ages 14+.

To purchase this item in paperback format: 

  • Amazon.com (available April 1, 2020)


To purchase this item in e-book format:

  • Amazon.com (Kindle) (release date: April 1, 2020 - available for pre-order)

B.C.: BEFORE COLLAPSE registered trademark circle logo and title

Role-playing game manuals and GameLit 

D.C.: DURING COLLAPSE registered trademark circle logo and name

Role-playing game manuals and GameLit 

A.C.: AFTER COLLAPSE registered trademark circle logo and name

Role-playing game manuals and GameLit 

Role-playing game manual covers and text

Role-playing game manuals

GameLit cover images and text

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