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    CATALOG - GAME MANUALS

    Game manual covers and text
    A.C.: AFTER COLLAPSE BASIC RULES front cover

    A.C.: AFTER COLLAPSE BASIC RULES

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

    Paperback ISBN: 978-1-935964-26-1

    Hardcover ISBN:  978-1-935964-52-0 

    eISBN:  978-1-935964-27-8

    LCCN: 2019900063

    A.C.: AFTER  COLLAPSE® (sometimes referred to as A.C.) is a post-apocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.


    Modern  society had reached the point where most people wanted for little.   Their wishes could be made real with the push of a button.  Many  diseases had been conquered.  However, humanity’s reliance on technology  set the stage for its eventual descent into chaos.


    A.C. presents  a detailed post-Collapse environment filled with opportunities for  adventure and discovery.  Characters, known as “Survivors,” cautiously  comb through the dangerous ruins of once-great metropolises.  Salvagers  compete with profit-hungry scavengers to find valuable loot.   Intelligent machines may match wits with Survivors or help them to  reach their goals.


    A.C.: AFTER  COLLAPSE® uses a d20-based architecture.  Features include:

    • a classless character generation system;
    • a  Character Point (CP) system that rewards players when they complete  scenario and campaign goals, allowing them to improve attributes and  acquire new skills;
    • detailed rules for applying the effects of combat, radiation, and poison;
    • a turn-based combat and action system; and
    • guidelines for referees to develop their own scenarios and campaigns.


    This volume is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.
     

    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    A.C.: AFTER COLLAPSE BASIC EQUIPMENT front cover

    A.C.: AFTER COLLAPSE BASIC EQUIPMENT

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-28-5 

    Hardcover ISBN:  978-1-935964-57-5 

    eISBN:   978-1-935964-29-2 

    LCCN: 2019900064 

    A.C.: AFTER COLLAPSE® (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


    No matter where you live or what you do, you’ll want certain supplies to help you get by. Whether  it’s a backpack to carry your adventuring gear and the loot you find,  items to fix your weapons and equipment, or tools to rebuild a  community, the quality of your kit contributes to the success of your  endeavors. 


    A.C. uses a d20-based architecture. Features include: 

    • a system of Material Attributes (MATs) that simulate the physical properties of substances used to make tools or equipment; 
    • Materiel Resistance (MAR) factors that define how much corrosion and radiation items can resist; 
    • detailed rules for applying the effects of combat, radiation, and poison; 
    • a system of Structure Point (SPs) and Armor Points (APs) that simulate the durability of equipment and tools; and 
    • craft-oriented Basic Skills that allow Survivors and NPCs to build gear designed to their own specifications.


    This sourcebook is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  


    Recommended for ages 14+. 

     To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    A.C.: AFTER COLLAPSE FOOD AND DRUGS front cover

    A.C.: AFTER COLLAPSE FOOD AND DRUGS

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

    Paperback ISBN: 978-1-935964-30-8 

    Hardcover ISBN:  978-1-935964-56-8 

    eISBN:   978-1-935964-31-5 

    LCCN: 2019900065

    A.C.: AFTER COLLAPSE®  (sometimes referred to as A.C.) is a post-apocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.
     

    A.C. presents  a detailed post-Collapse environment filled with opportunities for  adventure and discovery.  Characters, known as “Survivors,” cautiously  comb through the dangerous ruins of once-great metropolises.
     

    Everyone  needs to eat.  They also sometimes become ill or are injured. Whether  food and beverages are prepared by people locally or fabricated items  from before the Collapse, the calories gained by consuming them allow  people to function for another day.  Medicine, whether natural or  technological, can make them more likely to recover from whatever ails  them.
     

    Salvagers and scavengers pride themselves on their ability to find food and  medical supplies wherever they are.  It doesn’t matter if what they  locate, take, or purchase is basic or high-tech. Whatever it is aids  them in living another day to achieve their goals.
     

    A.C.: AFTER COLLAPSE® uses a d20-based architecture.  Features include:
         • craft-oriented Basic Skills that allow Survivors and NPCs to make 

             food and drugs to their own specifications;
         • calorie values for a variety of manmade and fabricated foodstuffs;
         • Drug Strength (DRG) values and described effects that reflect what 

             manmade or fabricated medications do for patients who take them;
         • a system of Material Attributes (MATs) simulates the physical 

             properties of containers used to store food and drugs;
         • Materiel Resistance factors (MARs) that define how much corrosion 

             or radiation containers resist in harsh environments; and
         • a system of Structure Points (SPs) and Armor Points (APs) that 

             simulate the durability of food and drug containers when things go 

             wrong.
     

    This sourcebook is intended to be used in conjunction with other role-playing  materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  


    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS front cover

    A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-32-2 

    Hardcover ISBN:  978-1-935964-59-9
    eISBN: 978-1-935964-33-9 

    LCCN: 2019900066 

    A.C: AFTER COLLAPSE® (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities  for adventure and discovery.  Characters, known as “Survivors,”  cautiously comb through the dangerous ruins of once-great metropolises.  


    One  question that explorers may want to answer is whether technology is all  bad.  Tales abound of rogue Artificial Intelligences (AIs) that thirst for mankind’s destruction in retaliation for past wrongs.  Is any tech safe to use, or is Big Brother always watching, waiting for a chance to  strike?


     A.C. uses a d20-based architecture.  Features include:

    • electronics-oriented  Basic Skills that allow Survivors and NPCs to design and maintain  gadgets, devices, and computers, including the development of software  applications that can be useful resources or deadly opponents;
    • a System Reason (REA-s) attribute that defines how “smart” the hardware in electronics can be;
    • a Program Reason (REA-p) attribute that defines how interactive or sentient a software application can be;
    • a system of Structure Points (SPs) and Armor Points (APs) that simulate the durability of electronics;
    • a  system of Material Attributes (MATs) that simulates the physical  properties of high-tech materials used to make electronic hardware; and
    • Materiel  Resistance (MAR) factors that define how much corrosion or radiation a  gadget, device, or Computer can resist in combat.

     

    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  
     

    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThru RPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThru RPG (PDF)

    A.C.: AFTER COLLAPSE LOW-TECH WEAPONS front cover

    A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-34-6
    Hardcover ISBN:  978-1-935964-58-2 

    eISBN: 978-1-935964-35-3 

    LCCN: 2019900067

    A.C: AFTER COLLAPSE® (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


    Whether a Survivor wants to defend himself from others or take what someone else has, weapons are useful tools to have. Not everyone has access to firearms or explosives, so they use what’s available. Low-tech weapons have their place. They  can be used to inflict smaller amounts of damage to opponents, allowing  them to be disabled or driven away instead of killed. Additionally, many types of low-tech weapons don’t need to be reloaded. The materials for those that do can often just be picked up off the ground. 


    A.C. uses a d20-based architecture. Features include: 

    • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
    • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of well-made implements; 
    • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the potential effectiveness of weapons and armor; 
    • allocation of lethal and/or nonlethal damage based on skill level; and 
    • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage.


    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.  
     

    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com  (Kindle)
    • DriveThruRPG (PDF

    A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT front cover

    A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT

     created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel 

    Paperback ISBN: 978-1-935964-36-0 

    Hardcover ISBN:  978-1-935964-60-5
    eISBN:   978-1-935964-37-7 

    LCCN: 2019900068

     A.C: AFTER COLLAPSE®  (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


    Some  of the tools that can help a salvagers, scavenger, soldiers, or  ordinary people overcome the challenges they face come in the form of  Personal Protection Equipment (PPE). Whether  as body armor for combat situations, firefighting outfits, or filter  masks for toxic environments, the right PPE can allow people to live  through situations that might otherwise be seriously hazardous to their  health.


    A.C. uses a d20-based architecture. Features include:

    • craft-oriented Basic Skills that allow Survivors and NPCs to make armor and accessories to their own specifications;
    • a system of Armor Point Modifiers that increase the defensive properties of armor by type;
    • a system of Material Attributes (MATs) that simulate the physical properties of various types of PPE;
    • Materiel  Resistance (MAR) factors that define how much corrosion or radiation  armor and accessories can resist under less than ideal conditions; 
    • differentiation  between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks  to simulate the effectiveness of armor and weapons; and 
    • the  use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the  toughness of Survivors and NPCs and their ability to resist lethal and  nonlethal damage. 


    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.   
     

    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I front cover

    A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-38-4

    Hardcover ISBN: 978-1-935964-53-7 

    eISBN:   978-1-935964-39-1 

    LCCN: 2019900069

    A.C: AFTER COLLAPSE® (sometimes referred to as A.C.) presents a detailed post-Collapse  environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


    Savvy explorers know that finding loot is only half the challenge. The other half is keeping it. Whether  it’s to protect an enclave, hold on to what you’ve found or built, or  taking things from someone else, the intimidation factor of small arms  makes them some of the most desired weapons for the job.
     

     A.C: AFTER COLLAPSE® uses a d20-based architecture. Features include: 

    • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
    • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of precision-made firearms; 
    • a system of Material Attributes (MATs) that simulates the physical properties of firearms, ammunition, and accessories; 
    • Materiel  Resistance (MAR) factors that define how much corrosion and radiation  guns, ammo, and accessories can resist under combat conditions; 
    • differentiation  between High Velocity (HV) and Low Velocity (LV) attack types to  simulate the potential effectiveness of metal cartridge ammunition; and 
    • the  use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the  toughness of Survivors and NPCs and their ability to resist lethal and  nonlethal damage. 


    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE®  timelines.    
     

    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    B.C.: BEFORE COLLAPSE SMALL ARMS VOLUME II front cover

    B.C.: BEFORE COLLAPSE SMALL ARMS VOLUME II

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-42-1

    Hardcover ISBN: 978-1-935964-54-4  

    eISBN: 978-1-935964-43-8 

    LCCN:  2019914817 

    Whether  you’re protecting your home and family, exploring the ruins of  civilization or simply travelling from place to place, it sometimes  takes more than sheer will to succeed.  Defending yourself from those  who want your possessions - or your life - may require you to rely on  something more than strong language.  Before the chaos of the Collapse,  both individuals and governments found that caseless firearms and  ammunition were the best tools the task.


    B.C.: BEFORE COLLAPSE® uses a d20-based architecture.  Features include:

           •   a craft-oriented Basic Skill system that allows Characters to 

               make weapons and accessories to their own specifications;

           •   a system of modifiers that adjust Accuracy, Damage, and 

               Penetration to increase the lethality of precision-made 

               caseless firearms;

           •   a system of Material Attributes (MATs) that simulates the 

               physical properties of caseless firearms, ammunition, and 

               accessories;

           •    Materiel Resistance (MAR) factors that define how much 

                corrosion and radiation guns, ammo, and accessories can 

                resist under combat conditions;

           •    differentiation between High Velocity (HV) and Low Velocity 

                (LV) attack types, simulating the potential effectiveness of 

                caseless ammunition; and

           •    the use of Hard Points (HDPs) and Vigor Points (VGPs) to 

                simulate the toughness of Survivors and NPCs and their 

                ability to resist lethal and nonlethal damage.


    The future is coming.  Will you be ready for it?


    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®,  

    B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE® timelines. 


    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    D.C.: DURING COLLAPSE AUGMENTATIONS AND MUTATION front cover image

    D.C.: DURING COLLAPSE AUGMENTATIONS AND MUTATIONS

    created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

    Paperback ISBN: 978-1-935964-44-5 

    Hardcover ISBN: 978-1-935964-55-1  

    eISBN: 978-1-935964-45-2 

    LCCN: 2019914819 

    D.C.: DURING COLLAPSE® AUGMENTATIONS AND MUTATIONS is a comprehensive encyclopedia of mutagenic science in the Collapse  timeline.  These tools made many of humanity’s most exceptional  ecological and technological advances possible, both before the Collapse  and during the decades of decline that ended in the loss of worldwide  civilization.  
     

    This volume includes:
           •  A history and description of programmable mutagens that were
               used to genetically edit Earth’s population and ecosystems. Game
               mechanics include the definitions of random mutagens used as
               terror weapons by both human and technological villains.
           •  Detailed definitions of the different types of radiation that can
               affect Survivors and the world in which they live – Debilitating
               Radiation (DRAD), Hard Radiation (HRAD), Lethal Radiation
               (LRAD), and Mutagenic Radiation (MRAD).
           •  Scalable Threat Levels that referees can assign to bacterial, viral,
               and radiological mutagens, allowing them to present an aura of
               mysterious danger or science gone bad in scenarios and campaigns
               they create.
           •  Players have access to Basic/Advanced Skills that give their
               Survivors a chance to save lives or unleash new horrors.
     

    This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE®, B.C.: BEFORE COLLAPSE®, and D.C.: DURING COLLAPSE® timelines.


    Recommended for ages 14+.

    To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in hardcover format:

    • Amazon.com
    • BarnesandNoble.com
    • DriveThruRPG


    To purchase this item in e-book format:

    • Amazon.com (Kindle)
    • DriveThruRPG (PDF)

    The Origin of A.C: AFTER COLLAPSE® : Insights Into Building Your Own RPG

    by Justin Oldham; edited by Beth Hartt

    Paperback ISBN:  978-1-935964-63-6
    eISBN:  978-1-935964-64-3
    LCCN:  2021901409 

     A.C.: AFTER COLLAPSE® (sometimes briefly referred to as A.C.) is a tabletop role-playing game (TTRPG) set in a post-apocalyptic future.  The Origin of A.C.: AFTER COLLAPSE® combines a broad overview of our development process with thoughts on things to consider when creating your own game.  

    A.C. came to be after over three decades of thought, discussion, and reworking.  Though team members came and went, the overall goal remained the same—to design a post-apocalyptic TTRPG system that provided players and referees with the tools to build their own post-Collapse environment, envision who and what could be found in it, and simulate the results of the interactions between these elements.

    Every game system is different.  The individual members of a development team each bring their own unique combination of imagination, insights, skills, talents, and personality to the table.  While the way we functioned may not work for you, this volume may give you some ideas on how to move your dream from a concept to a playable reality.

     To purchase this item in paperback format: 

    • Amazon.com


    To purchase this item in e-book format:

    • Amazon.com (Kindle)

    B.C.: BEFORE COLLAPSE registered trademark circle logo and title

    Role-playing game manuals and GameLit 

    D.C.: DURING COLLAPSE registered trademark circle logo and name

    Role-playing game manuals and GameLit 

    A.C.: AFTER COLLAPSE registered trademark circle logo and name

    Role-playing game manuals and GameLit 

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